AI Insights · Timothy · October 2023
Top 5 Crime Games on Android in Lebanon Q3 2023
Analyzing the performance of the top 5 crime games on Android in Lebanon during Q3 2023, highlighting trends in downloads, revenue, and active users.
In Q3 2023, the top 5 crime games on the Android platform in Lebanon showcased varying trends in downloads, revenue, and active user engagement. Here’s a detailed look at their performance:
Hunter Assassin
Hunter Assassin from Ruby Games AS saw a fluctuating trend in weekly downloads, starting at 17.2K in late June and gradually decreasing to 4.8K by the end of September. The weekly revenue for the game was modest, with peak earnings of $3 in mid-August and mid-September. Active user numbers also declined from 55.4K in late June to 28.7K by the end of the quarter.
Robbery Bob - King of Sneak
Robbery Bob - King of Sneak by Deca_Games maintained a steady download rate, starting at 3.5K in late June and ending at 2.6K in late September. The game generated minimal weekly revenue, peaking at $1 in late July. Active user trends were relatively stable, ranging from 23.7K in late June to 21.3K by the end of September.
Prison Break: Stick Story
Prison Break: Stick Story from FARM STUDIO experienced a consistent decline in weekly downloads, starting at 4.1K in late June and dropping to 1.1K by the end of September. Active users also saw a similar downward trend, decreasing from 10.6K in late June to 3.8K by the end of the quarter. The game did not generate any notable weekly revenue.
Vegas Crime Simulator
Vegas Crime Simulator by Naxeex Action & RPG Games saw a gradual increase in downloads from 1.4K in late June to a peak of 3.2K in early August, before settling at 1.6K by the end of September. Active users followed a similar pattern, peaking at 15.5K in early August and ending at 12.1K in late September. The game did not report any weekly revenue during this period.
Thief Puzzle: to pass a level
Thief Puzzle: to pass a level from TapNation had a notable increase in weekly downloads, starting at 1.9K in late June and reaching 3.4K by the end of September. The game generated minimal revenue, peaking at $1 in mid and late September. Active user numbers saw a significant rise, from 6.5K in late June to 8.6K by the end of the quarter.
The data presented here is sourced from Sensor Tower. For more detailed insights, please visit Sensor Tower.